Coleco for
Intellivision
COLECO
GAMES FOR INTELLIVISION
Coleco - founded as the Connecticut Leather Company -
entered the video game market in 1976 with its Telstar Arcade.
While initially successful, Telstar - which featured wired-in
Pong-like games - couldn't compete with the cartridge-based
Atari 2600 introduced the following year. Coleco lost tens of
millions of dollars and only stayed afloat thanks to its successful
handheld games.
In 1981, Coleco started making deals with arcade companies for the home
rights to their hottest games. Part of Coleco's sales pitch was that they
would release the games for three systems: Atari 2600,
Intellivision and their still-on-the-drawing-board
ColecoVision. More systems meant more potential sales with more
royalties for the arcade companies. Coleco managed to secure popular
titles that Atari and Mattel Electronics had been
pursuing.
Their biggest coup was getting Ninteno's Donkey Kong, then the
number one game in the arcades. The game became the cornerstone of
Coleco's marketing strategy. When ColecoVision was released in
Summer 1982, Donkey Kong was included with the console. It was also
among the first titles Coelco released for Atari 2600 and
Intellivision a short time later.
In 1983, Mattel Electronics released Intellivision
II, a cheaper console to replace the original Intellivision.
The Intellivision II was supposed to play all of the Intellivision
cartridges, but upon its release, users found that Coleco's Intellivision
cartridges - Donkey
Kong, Carnival,
Mouse
Trap and Venture
- didn't work.
Mattel's spokespeople implied that this was proof that Intellivision
owners should stick with genuine Mattel Electronics Intellivision
cartridges - third party producers couldn't properly program for the
intricate Intellivision system. In reality, Mattel had added code to the
Intellivision II operating system - the EXEC
- to purposely make the Coleco cartridges fail.
Coleco figured out how to get around this quickly enough, and
subsequent releases had banners on their boxes proclaiming they worked on
Intellivision and Intellivision II.
Coleco continued releasing Intellivision cartridges through
1983. Along with most other companies, they abandoned the video game
industry altogether in 1984. Coming full circle, the last Intellivision
title Coleco released was Donkey
Kong Junior.
Coleco continued in business for a few more years, primarily marketing
their Cabbage Patch Dolls. They finally went bankrupt and their
assets were bought up by a number of other companies, including
Mattel and Hasbro.
Carnival
INTELLIVISION
CARTRIDGE [COLECO #2488] Released in Europe by CBS
Electronics Based on the Sega Enterprises, Inc. arcade
game
CATALOG DESCRIPTION (Coleco brochure,
1982) This game captures the fun, excitement, and
sounds of an old-time shooting gallery. Blaze away at clay pipes, dancing
bears and sitting ducks. But watch out, those aren't ordinary sitting
ducks. They come to life when they reach the end of the gallery, and
avenge themselves by eating from your limited supply of ammunition. How
many can you shoot down?
DEVELOPMENT
HISTORY Versions were released for Atari 2600,
ColecoVision and Intellivision.
BUG:
Doesn't work on Intellivision II. (Find out why here.)
Cosmic Avenger
INTELLIVISION
CARTRIDGE [COLECO #2484, unreleased] Based on the Universal
Co. Ltd. arcade game
CATALOG
DESCRIPTION (Coleco brochure, 1982) This futuristic
air and sea battle game is fought between a ship you control and an
advanced alien civilization. You must maneuver your ship over the complex
enemy cities and beneath the ocean, firing as you go. The goal is to
destroy the enemy's installation while avoiding the relentless return
fire!
DEVELOPMENT
HISTORY While this game came out on
ColecoVision, the announced versions for Atari 2600 and
Intellivision were not released.
Donkey Kong
INTELLIVISION
CARTRIDGE [COLECO #2471] Released in Europe by CBS
Electronics Based on the Nintendo of America, Inc. arcade
game
CATALOG DESCRIPTION (Coleco brochure,
1982) In this engaging game, Donkey Kong the ape has
captured Mario's girlfriend, and has taken her to the top of a steel
fortress. You've got to get Mario to the top to save her! But - as he runs
across the girders and up the ladders, the ape throws barrels at him to
prevent his progress. mario must jump the barrels to get to the top and
rescue his girlfriend!
DEVELOPMENT
HISTORY Versions were released for Atari 2600,
ColecoVision and Intellivision.
BUG:
Doesn't work on Intellivision II. (Find out why here.)
FUN FACT:
The Japanese word for "stupid" or "foolish" literally means "donkey-like."
So "Donkey Kong" can be interpreted as "Stupid Kong." However, since the
Japanese language has no obscenities, translators usually use the same
word when an obscene adjective is needed. So "Donkey Kong" can also be
interpreted as "F***ing Kong."
FUN FACT:
Just four months before the heavily-anticipated home release of Donkey
Kong, Universal Studios sued Nintendo and Coleco
claiming the arcade game and the home versions ripped off the movie
King Kong. Coleco, not wanting to risk delaying the launch
of ColecoVision, agreed to pay royalties to Universal. Nintendo
chose to fight. Several months after release of ColecoVision and
the Donkey Kong cartridges, Nintendo won. Coleco then sued
Universal, winning back a portion of the royalties.
FUN FACT:
When the programmers at Mattel Electronics saw the
Intellivision version of Donkey Kong, they were shocked at
how bad it was. They actually suspected a conspiracy: that Coleco
released an awful version for Intellivision so that the
ColecoVision version - and the ColecoVision itself - would
look that much better.
Far more likely it was the result of a rushed development schedule and
having no experienced Intellivision programmers on staff.
But whatever the reason, the programmers (specifically Bill
Fisher, Steve Roney, Mark Urbaniec and Keith
Robinson) begged management for the opportunity to program their
own version of Donkey Kong - not for release, obviously, but
to demonstrate for the press what Intellivision could do when programmed
properly. They were confident they could put together a version more
faithful in feel and gameplay to the original arcade game than even the
ColecoVision version. Management said no, feeling the programmers'
time could be better spent.
Donkey Kong Junior
INTELLIVISION
CARTRIDGE [COLECO] Released in Europe by CBS
Electronics Based on the Nintendo of America, Inc. arcade
game
DEVELOPMENT HISTORY Versions were released
for Atari 2600, ColecoVision and Intellivision.
FUN FACT:
This was the only Intellivision cartridge released by Coleco
that was not listed in their original 1982 catalog.
Frenzy
INTELLIVISION
CARTRIDGE [COLECO #2675, unreleased] Based on the Stern
Electronics, Inc. arcade game
GAME
DESCRIPTION Move through rooms shooting wave after
wave of the robots that are shooting at you. This arcade game was
Stern's souped up version of their earlier, more famous, game
Berzerk.
DEVELOPMENT
HISTORY While this game came out on
ColecoVision, the announced version for Intellivision was
not released.
Lady Bug
INTELLIVISION
CARTRIDGE [COLECO #2483] Released in Europe by CBS
Electronics Based on the Universal Co. Ltd. arcade
game
CATALOG DESCRIPTION (Coleco brochure,
1982) In this game, you direct a lady bug through a
maze. While eating dots, she must avoid running over the poisonous skulls
and encountering the evil insects which are out to devour her. Revolving
doors permit her to change the maze, thwart her pursuers and get
through!
DEVELOPMENT
HISTORY Versions were released for Atari 2600
and ColecoVision as well as Intellivision.
Looping
INTELLIVISION
CARTRIDGE [COLECO #2672, unreleased] Based on the Venture
Line arcade game
GAME
DESCRIPTION Fly an acrobatic airplane in loops and
dives over a city, shooting balloons and rockets, then through a network
of pipes, shooting and avoiding obstacles.
DEVELOPMENT
HISTORY While this game came out on
ColecoVision, the announced version for Intellivision was
not released.
Mouse Trap
INTELLIVISION
CARTRIDGE [COLECO #2479] Released in Europe by CBS
Electronics Based on the Exidy Incorporated arcade
game
CATALOG DESCRIPTION (Coleco brochure,
1982) This unusual maze game puts you in control of a
mouse who must be guided through a labyrinth of doors and corridors. As it
goes, the mouse eats cheese bits and tries to avoid the ravenous cats. At
times, the mouse can transform into a dog and go after the cats! A secret
tunnel also offers escape. And you can even open or close groups of doors
to change the maze and get the mouse through.
DEVELOPMENT
HISTORY Versions were released for Atari 2600
and ColecoVision as well as Intellivision.
BUG:
Doesn't work on Intellivision II. (Find out why here.)
Pepper II
INTELLIVISION
CARTRIDGE [COLECO #2673, unreleased] Based on the Exidy
Incorporated arcade game
GAME
DESCRIPTION Avoid bad guys as you follow paths around
the screen. When you trace a complete rectangle, it fills in with color.
Fill the screen with color to move to the next level.
DEVELOPMENT
HISTORY While this game came out on
ColecoVision, the announced version for Intellivision was
not released.
Rocky Super Action Boxing
INTELLIVISION
CARTRIDGE [COLECO #2670, unreleased] Based on the United
Artists motion picture Rocky III
GAME
DESCRIPTION Players control Rocky Balboa and
Clubber Lang (the characters played by Sylvester Stallone
and Mr. T in the movie Rocky III) as they battle it out in
the boxing ring.
DEVELOPMENT
HISTORY While this game came out on
ColecoVision, the announced version for Intellivision was
not released.
Smurf: Rescue in Gargamel's
Castle
INTELLIVISION
CARTRIDGE [COLECO #2485, unreleased] AKA Smurf,
Smurf Rescue Based on the Peyo cartoon
characters
CATALOG
DESCRIPTION (Coleco brochure, 1982) You control the
actions of the SMURF! He must jump over and duck under natural obstacles,
and avoid the dangerous animals while trying to rescue the Smurfette! She
has been captured by Gargamel, and only he can save her! Can you get him
to the castle in time?
DEVELOPMENT
HISTORY While this game came out on
ColecoVision and Atari 2600, the announced version for
Intellivision was not released.
FUN FACT: The
ColecoVision version of Smurf: Rescue in Gargamel's Castle
was famous at the time due to a hardware limitation of the system. The
ColecoVision can only display so many sprites - moving objects - on
a horizontal line at one time. Too many, and some of the sprites will
start to flicker or will disappear altogether. In this game, you
controlled a Smurf that could walk, jump and duck to avoid
obstacles in his quest to rescue Smurfette. Because a sprite could
only be one color, the Smurf and Smurfette were made up of multiple
sprites: hat, hair, body, shoes, etc.
At the end of the game, when your Smurf reached Smurfette, if you hit
the "duck" button, your Smurf would bend over, putting his hat on the same
horizontal line as Smurfette's dress. Poof! Her dress would disappear,
leaving your Smurf bent over in front of a naked-from-the-waist-down
Smurfette.
The word at the time was that Coleco was changing the game so that
later copies of the cartridge wouldn't let you use the "duck" button in
front of Smurfette. We haven't been able to confirm this; all the copies
we have work just fine.
Time Pilot
INTELLIVISION
CARTRIDGE [COLECO #2679, unreleased] Based on the
Centuri arcade game licensed by Konami
GAME
DESCRIPTION You control a jet fighter that travels through
five time eras from 1910 to 2001 battling biplanes, helicopters, jets and
UFOs.
DEVELOPMENT
HISTORY While this game came out on
ColecoVision and Atari 2600, the announced version for
Intellivision was not released.
Turbo
INTELLIVISION
CARTRIDGE [COLECO #2473] Released in Europe by CBS
Electronics Based on the Sega Enterprises, Inc. arcade
game
CATALOG DESCRIPTION (Coleco brochure,
1982) This is a fast-paced racing game in which you
control a high speed car and drive it through city streets, tunnels, down
country roads and over bridges. Accelerate - change lanes! While
controlling the car's speed and direction, you must pass speeding cars,
avoiding treacherous obstacles that come your way - and still come in on
record time!
DEVELOPMENT
HISTORY Versions were released for
ColecoVision and Intellivision. An announced version for
Atari 2600 was not released.
Venture
INTELLIVISION
CARTRIDGE [COLECO #2477] Released in Europe by CBS
Electronics Based on the Exidy Incorporated arcade
game
CATALOG DESCRIPTION (Coleco brochure,
1982) In this unique game, you control Winky - the
heroic adventurer - who is off on an expedition to claim the treasures
that lay hidden in the dungeon. Each treasure is in a chamber - protected
by dangerous monsters. He must use his bow and arrow to ward off the
monsters and claim the treasures. The more he ventures - the more he
gains!
DEVELOPMENT
HISTORY Versions were released for Atari 2600
and ColecoVision as well as Intellivision.
BUG:
Doesn't work on Intellivision II. (Find out why here.)
Zaxxon
INTELLIVISION
CARTRIDGE [COLECO #2487] Released in Europe by CBS
Electronics Based on the Sega Enterprises, Inc. arcade
game
CATALOG
DESCRIPTION (Coleco brochure, 1982) This fantastic
three dimensional space battle game puts you in control of a futuristic
spaceship. The ship zooms through the sky, diving down to bomb the enemy
fighter planes and to attack the enemy's installations. The ship must
avoid hazardous walls, devastating force fields and the enemy's fire to
survive and score. Can you do it?
DEVELOPMENT
HISTORY Versions were released for Atari 2600
and ColecoVision as well as Intellivision.
|